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Games Production Hand-in Structure Example:

 

Name: Michael Kelly/Stas Krakiewicz

 

P Number: P12345678

 

Email: Michael.Kelly@dmu.ac.uk

 

 

Project Title: The Treasure Chest Project

 

Overview: This is a low poly chest (1448 tris) modelled and unwrapped by Stas using 3DSMax and then hand-painted in Photoshop. It utilises 1x 512x512 diffuse texture with implied lighting painted into the texture.

 

Research/Design: Any development work that is required of the project should be added under this header. This would be research pages, colour/value planning, designing, thumbnailing, digital painting, photobashing etc.

 

Viewer: (This contains options to see wireframe down in bottom right corner in CUBE icon).

Click on viewer to activate 3D view.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unwraps: any unwraps should be rendered and deposited here.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Textures: all textures should be placed under this header in the order of Diffuse/Albedo, (if alpha channel is used make a B/W grab of that and display here.) Specular/Gloss, Metalicity, Normal maps and any others following that (emmissive for example).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Beauty Shots:

This is where you will submit any beauty shots of your work. Number specified by the brief.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Additional relevant imagery:

 

This could be Zbrush sculpts/highpolys/material screen grabs: anything you feel is relevant to the work.

Some briefs will require you to create screen grabs of your materials from Unreal, ensure that these are readable and if they are complex that you create an overview image of the whole material and then close-ups of the materials clusters. For Example:

 

 

Water Material overview:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Water material close up of Fake reflection specular cluster:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Conclusion:

 

Write a reflective paragraph on the project. What went well, what could be improved for next time etc.

 

 

 

 

 

 

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